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The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out! Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member. Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come. It it our goal to feature as many species, factions, governments and regimes present during this timeframe. Now my question is this: Is there any way to get these mods to work under 1.Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6. #Rebel galaxy cheat engine mac update#After searching the internet I have come to the conclusion that this is do to an update from 1.07 to 1.08. #Rebel galaxy cheat engine mac how to#Even if I follow your instructions about how to install the mods, name them and all of that, the game just does not load them. Happy modding! First of all, thank you for your work assembling all those mods into one comprehensive list. #Rebel galaxy cheat engine mac mod#If I've missed anyone's mod or you feel something is wrong please let me know and I'll do my best to correct it ASAP. I usually keep a notepad list of which DATA pak is which mod. PLEASE LET ME KNOW IF ANY OF THESE MOD LINKS LEAD TO BROKEN MODS OR MODS WITH NON-WORKING LINKS! #Rebel galaxy cheat engine mac Patch#This is because mods made before the last patch won't work unless they were created after it. All you do is use freeware called BulkFilechanger. It should like like this-įinally you need to change the creation date of the mod to the current date. Rename each successive PAK to a higher number. This is important if mods us the same files and/or the same new IDs in the files which will result in crashes. PAK file will always overwrite the older ones. ![]() ![]() When using 2 or more mods the more recent. PAK has to be more recent then the DATA.PAK Never overwrite the DATA.PAK in the PAKS folder PAK file into your RebelGalaxy\PAKS folder. Turnspit's RG Rebalancing (1.08b) (WIP-Projectile
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